Author Topic: The compilers do not run automatically in 3ds Max 2012.  (Read 5682 times)

wallworm

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The compilers do not run automatically in 3ds Max 2012.
« on: April 19, 2011, 10:10:00 am »
There is a bug with MAXScript in 3ds Max 2012 at initial release of Max 2012. Older versions of Max do not have this bug. MAXScript locks files it creates and does not release them until 3ds closes.

The fix to this problem is to install the latest Service Pack.
« Last Edit: January 06, 2012, 02:29:24 pm by wallworm »

wallworm

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Re: The compilers do not run automatically in 3ds Max 2012.
« Reply #1 on: April 26, 2011, 11:35:39 am »
A workaround was integrated into a version of WWMT... but that workaround was removed when the bug was fixed in 3ds Max 2012 SP1.
« Last Edit: January 06, 2012, 02:30:07 pm by wallworm »

techbot
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Re: The compilers do not run automatically in 3ds Max 2012.
« Reply #2 on: January 06, 2012, 01:11:18 pm »
Hello,

for some reason it's still not working for me, and yes, I have the latest Version of WWMT.

If I try to open it while Max running it just says "Another program is currently using this file."

If I close Max completely I'm able to run the .bat file fine.

wallworm

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Re: The compilers do not run automatically in 3ds Max 2012.
« Reply #3 on: January 06, 2012, 02:30:53 pm »
Hello,

for some reason it's still not working for me, and yes, I have the latest Version of WWMT.

If I try to open it while Max running it just says "Another program is currently using this file."

If I close Max completely I'm able to run the .bat file fine.

Sorry about the bad info above (which I have updated). Simply close Max, install Service Pack 2... and the problem will go away.

techbot
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Re: The compilers do not run automatically in 3ds Max 2012.
« Reply #4 on: January 06, 2012, 02:34:34 pm »
Thank you, that fixed it!