Author Topic: CorVex Game Geometry plugin Now Available  (Read 15721 times)

wallworm

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Re: CorVex Game Geometry plugin Now Available
« Reply #45 on: August 06, 2015, 11:08:12 AM »
Version 1.75

* Added support for Material ID from spline on interpolated splines.

* Fixed bug in the Material ID settings where the Lock IDs was ignored for any part of the object that had a Material ID by Spline setting turned on.
Shawn Olson
Author of the Wall Worm Model Tools

wallworm

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Re: CorVex Game Geometry plugin Now Available
« Reply #46 on: August 10, 2015, 06:14:50 PM »
Version 1.76

* Minor performance optimization.
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #47 on: September 22, 2015, 03:44:12 PM »
Version 1.77

* Fixed bug with Wall Mode using Interpolation on closed splines where the end pieces of the wall were not properly closed.

* Fixed bug on Block Mode with interpolation on closed splines where the sides were not lining up with the interpolation of the spline.

* Added a sanitizer to fix a potential MAXScript error due to a fringe case of rounding errors in Max and a pathInterp() call to a value over 1.0.
Shawn Olson
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wallworm

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Re: CorVex Game Geometry plugin Now Available
« Reply #48 on: October 04, 2015, 12:37:22 PM »
Version 1.78

* Fixed a rare bug where some kinds of splines could cause Corvex to generate this error: "-- Runtime error: Mesh TVFace index out of range".
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #49 on: October 12, 2015, 11:16:27 PM »
Version 1.79

* Added new function to the CorVex Utility Floater to break selected vertices in a spline and close it. This function is helpful especially if you need to add walls breaking up rooms or if you need to convert a concave spline into a collection of convex splines for block mode.
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #50 on: January 10, 2016, 01:09:34 PM »
Version 1.81

* Added Presets Rollout. Allows you to save CorVex nodes as presets to reuse in later scenes.
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #51 on: February 16, 2016, 03:34:54 PM »
Version 1.82

* Added Material ID stack selection. Allows sending faces with specific material IDs up the modifier stack.
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Re: CorVex Game Geometry plugin Now Available
« Reply #52 on: February 19, 2016, 10:47:49 PM »
Version 1.83

* Fixed UV bug in Wall Mode when the Bottom UV Method is set to From Side and the Top UV Method is set to Global.
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #53 on: January 06, 2017, 10:48:08 AM »
Version 1.84

* Added new stack selection modes for selecting Vertices.

* Added new Vertex Color controls to give different sections of the system vertex colors. Allows either color per vertex or color per face.

* Optimized some functions by using BitArrays instead of Arrays.

* Fixed some UI elements not properly activating/deactivating based on dynamic setting rules.
Shawn Olson
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Re: CorVex Game Geometry plugin Now Available
« Reply #54 on: September 01, 2017, 03:30:04 PM »
Version 1.88

* Fixed bug in Wall Mode with closed shapes that were not Line shapes. Fixes problems with shapes like Rectangle, Circle, etc.

* Shapes: Added support for non-interpolated results for the Freehand Spline in 3ds Max 2018.

Version 1.87

* CorVex Utility Floater: Added utilities to copy/instantiate parameters between many CorVex nodes.

* CorVex Utility Floater: Added separate value for the ceiling depth so that floor and ceilings can be different depths.

* CorVex Utility Floater: Updated the method for placing ceiling parts so that the ceiling will not clip into walls.

* Utilities: Updated all the Get Settings buttons in the modify tab rollouts to include a check for whether the CONTROL button is held down. When down, parameter controllers are instanced instead of values just copied.

Version 1.86

* Added new setting Flat Bottom that will force all vertices of the bottom of the corvex node in wall mode to remain flat in the Z axis even if the splines are not flat. Allows creating walls with variable heights. Only works when the offset vector is aligned to the world.

* Added several utility buttons in each rollout to acquire the settings for that particular rollout from other CorVex nodes in the viewport.

* Fixed bug where a CorVex node using Wall Mode would have unexpected offsets on the second side (away from the spline). Fix only works if offest vector is aligned to the world Z.

Version 1.85

* Updated mesh generation to remove some isolated vertices that were created previously. Since this could affect existing scenes because of topology dependent modifiers, this is turned off by default in existing CorVex nodes. New nodes will have it turned on. There is no UI for this parameter, but it can be set via MAXScript with $.doClean = true.

* Added controls for choosing what channel is used for the vertex colors.

* Fixed bug where opening scenes created with CorVex before 1.84 automatically getting a Vertex Color display mode set to Face Colors. It now defaults correctly to None.
Shawn Olson
Author of the Wall Worm Model Tools