Wall Worm 1.978 Released - Happy New Year!

Started by wallworm, January 01, 2014, 01:13:35 PM

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wallworm

Version 1.978 released on 1-1-2014

   * VMF Exporter: Adds displacement name comment in VMF.
   
   * VMF Exporter: Adds brush ID to exported displacements so that invalid brush IDs can be traced back to improper displacements (for example, displacements with invalid geometry).
   
   * Proxy Tools: Added value spinners to set min/max fade distances of selected objects to specific values.
   
   * Displacements: Added a function to automatically delete Displacement Brushes that have missing Displacement objects. This can happen if you revert a sculpt mesh to it's constituent displacements and then delete some of the displacement nodes. For some reason, deleting in that instance does not automatically delete the associated brushes and leaves orphaned displacement brushes. Until the cause for this is discovered, Anvil will clean the scene of such nodes each time it is launched.
   
   * VMF Exporter: Fixed bad logic where a displacement was getting added to all sides of a brush when the displacement's dispinfo had been "Baked" into the displacement with the Bake Dispinfo function in a sculpt mesh.

   * VMF Importer: Added button to select geometry that has been tagged as needing attention. This will select geometry that may not have imported correctly.
   
   * Level Design Tools: Fixed Get Brush By ID utility. The UI was not properly casting the string values in the text to integers... causing the function to fail.
   
   * Level Design Tools: Updated Get Brush By ID utility to allow a comma-spearated list of IDs.
   
   * VMT Exporter: Fixed bug in the Write Material File (VMT) button in the Material Editor when used on a Blend Material. Note that this fix requires the Material's Custom Attributes to be manually updated for existing materials.

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