prerogative

Author Topic: Importing VMT's into 3ds max  (Read 6497 times)

jammarman

  • Newbie
  • *
  • Posts: 30
  • Karma: 0
  • Acolyte
    • View Profile
Importing VMT's into 3ds max
« on: February 08, 2014, 05:52:39 pm »
Hey, I watched your tutorial on importing textures with the library generator and I am confused as to where I find these textures.

Say I want to make a Gmod map using Gmod and CSS brush materials, where would I find all of these textures? I tried a few locations and some had only a few materials and the one that had heaps; all the brick, concrete, etc textures doesn't work; the textures dont preview in the texturing window, and they don't show when I apply them to a model and check the show textures in viewport button.

Anny help would be apreciated.

notes:
I have set up walworm for gmod from your tutorial
I Own counterstrike source and Gmod.


Thanks in advance  :)

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3704
  • Karma: 102
  • Behind me?
    • View Profile
Re: Importing VMT's into 3ds max
« Reply #1 on: February 08, 2014, 07:45:10 pm »
That video may or may not be out-of-date by now.

See the docs on the Material Library Generator.

As mentioned on that page, textures can be missing if you have not converted the VTFs into TGA files. This is because Max does not recognize VTF bitmaps (unless you are using an older version of Max with the VTF plugin).

I always extract the VPK files from a mod with GCFScape, then batch convert all VTFs into TGAs with VTFEdit. Then generate the libraries with WW.

jammarman

  • Newbie
  • *
  • Posts: 30
  • Karma: 0
  • Acolyte
    • View Profile
Re: Importing VMT's into 3ds max
« Reply #2 on: February 08, 2014, 08:13:19 pm »
Thanks for the lightning quick reply, I had no idea about having to convert them to tga's