I'm working on an E-book called Hammered to the Max. This book will be distributed freely in PDF format. The gist of the book is to familiarize the community with using 3ds Max as a level editor (and replacement for Hammer). The majority of WW users seem to be more into prop modeling than level design, but I know that many still do level design and generally still use Hammer. Sharing some of my own tips and workflows, this book will help you understand methods of level design appropriate for Max.
I'm approximately 60% done with the first draft. At this point, I'm looking for some feedback from WW users. Things I'd like to know are:
- What do you find most challenging about 3ds Max
- What do you prefer in Hammer (that you can't do as easily in Max)?
- What tool(s) in WW do you find confusing?
- What kind of features do you want in your daily design process that are missing?
- What features do you want explained more?
I am willing to share the current (unfinished) rough draft with anyone who wishes to provide feedback on the book. Contact me directly if you'd like to preview the upcoming book. If I share the preview, please do not distribute with others until finished--as I do not want unfinished/unpolished versions of the book circulating on the internet.
I am also looking for WW users and game developers to share screen shots and examples of work that include assets aided with Wall Worm. Please send me any images and permission to use. My email is included in the WW download zip inside the readme.txt.