sorry for posting twice in one day.
i shrank my model in the correct way by turning it into an editable poly and scaling it at the sub object level, I shrank it so it was five hundred times smaller which worked and now it is perfectly sized in hammer but it is very hard to see and move because its bounding box stayed massive.
I would like to understand this more, the bounding box didnt even stay at the size the model was before i shrank it, instead it is correct in one direction, ten units, then it is two random massive numbers in the other directions. the axis in hammer dont seem to match up with the ones in max, in max when i go to the object properties it says it is ten units in they y axis even though it is upright in the viewports and should be ten units in the z axis by the looks of it. In hammer it is lying on its side by default and is indeed ten units in the y axis.
I am guessing this has something to do with absolute and local coordinates, a topic which flew right over my head in the tutorial videos and i was hoping i wouldnt have to revisit.
as for the bounding box i found a qc paramater called bbox but i am unsure of what values to enter if i am required to fix this in the qci. it says y min y max x min x max z min z max but am i supposed to just put numbers in there or what? Any help is greatly appreciated :)
i shrank my model in the correct way by turning it into an editable poly and scaling it at the sub object level, I shrank it so it was five hundred times smaller which worked and now it is perfectly sized in hammer but it is very hard to see and move because its bounding box stayed massive.
I would like to understand this more, the bounding box didnt even stay at the size the model was before i shrank it, instead it is correct in one direction, ten units, then it is two random massive numbers in the other directions. the axis in hammer dont seem to match up with the ones in max, in max when i go to the object properties it says it is ten units in they y axis even though it is upright in the viewports and should be ten units in the z axis by the looks of it. In hammer it is lying on its side by default and is indeed ten units in the y axis.
I am guessing this has something to do with absolute and local coordinates, a topic which flew right over my head in the tutorial videos and i was hoping i wouldnt have to revisit.
as for the bounding box i found a qc paramater called bbox but i am unsure of what values to enter if i am required to fix this in the qci. it says y min y max x min x max z min z max but am i supposed to just put numbers in there or what? Any help is greatly appreciated :)