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Messages - Meathead

#16
Model WIPs / Re: Saturn SL2
February 14, 2012, 09:20:39 AM
Cool cant wait to see how it turns out!
#17
WWMT Questions / Re: Tri Count??
January 07, 2012, 03:49:43 AM
It really depends, Is the model going to be in your face or away out at a distance, With the SDK I would stick to about 4000 tris per a object, if it is going to be seen up close. Aswell another tip is that you would have to use 1024x1024 texture size for your textures source does not like anything higher, Its a old engine what can I say :) If you guys need extra help can add me on skype at meat_helix

Regards Meathead
#18
Model WIPs / Re: Predator X
December 30, 2011, 02:37:12 AM
looking good there! :) Keep it up :)
#19
Wall Worm News / Re: WWMT 1.74 Released
December 03, 2011, 01:09:30 AM
1am you should be in bed! :)
#20
General Discussion / Re: miauu's Work Plane - Really Cool
November 22, 2011, 01:06:27 AM
That would be handy for creating a mesh on a convexity wall or helping out with creating your props :) hmm I might get this :)
#21
General Discussion / Re: Hey guys!
November 21, 2011, 10:03:53 PM
no no no no no :P lol Stick to something that does not take 2 much of your time :P
#22
Wall Worm News / Re: Not dead
November 18, 2011, 10:17:54 PM
With my assessment marks for the year ! :) lol
#23
Wall Worm News / Re: WWMT is 1 Year Old
November 18, 2011, 10:16:11 PM
Nice man! :) lets keep it alive and awsum :) Next year is our year :) time to start getting things sorted and setup!
#24
Wall Worm News / Re: Not dead
November 07, 2011, 07:21:58 PM
Im not dead either just finishing off my exams :)
#25
Static Props / Re: TF2 - Medic Hat
October 31, 2011, 11:28:54 PM
Nice work :)
#26
Counter-Strike (CS 1.6, CSS, CSGO) / MOVED: Models
October 22, 2011, 12:31:27 PM
This topic has been moved to General Discussion.

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