Recent posts

#21
WWMT Questions / Re: Not all submodels are impo...
Last post by wallworm - June 19, 2023, 01:46:07 PM
Sorry I was on vacation for a while and got behind on answering emails and posts.

I suspect you are right about the space. The parser for QC files is not perfect and was built with a lot of assumptions about file structures and formatting. I would try to change the space to an underscore in the QC file and then import, and if you need to space, reapply in the scene after import.
#22
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 11, 2023, 08:04:23 AM
Bump
#23
Bug Reports / WWMT Full MDL import incorrect...
Last post by vaqxai - June 06, 2023, 10:30:28 AM
Ver: 5.903
3dsMax Ver: 26



Steps to reproduce: Wall Worm -> Importers -> Import Full MDL to WWMT
#24
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:40:34 AM
The two conflicting bodygroups are called "helmet" and "helmet antenna" specifically, is it an issue with the space character being there?
#25
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:27:19 AM
Something very interesting I found is that when changing other bodygroups' submodels, it gets correctly changed? this is 99% a software issue
#26
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:20:34 AM
This is how this submodel looks in hlmv:
#27
WWMT Questions / Not all submodels are imported...
Last post by vaqxai - June 05, 2023, 07:16:53 PM
for this model some submodels are just empty:

idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
#28
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 05, 2023, 02:17:38 AM
Any chance for 2024 version?
#29
Wall Worm News / Building and Sculpting a Terra...
Last post by wallworm - May 31, 2023, 09:00:58 AM
New video tutorial on building a terrain for Source Engine using displacements in Wall Worm:


This a recording of the making of the first pass of the landscape for a level my son Ethan and I are working on. It also features four songs by my son Hayden Olson. And if you didn't know, my brother Eric is the one who made the music for the WW intro... and has been featured in many past WW videos. We all caught the creativity gene from my parents... :)
#30
Wall Worm News / Documentation: Missing Icons i...
Last post by wallworm - May 30, 2023, 10:51:24 AM
New troubleshooting documentation if you have missing WW icons in 3ds Max 2022.
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