Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Topic started by: wallworm on November 21, 2011, 11:12:15 PM

Title: WWDT 2.2
Post by: wallworm on November 21, 2011, 11:12:15 PM
I neglected to announce that the 1.73 version of WWMT included the WWDT 2.2 update. That update included a new way to re-use WWMT models in the WWDT VMF exporter called WWMT proxies.

Generally speaking, it works fine. But you can find that the proxie versions can have the incorrect rotations. Today I was discussing with Andrew the problem... and believe it or not, the solution to the dilemma will probably come directly from Andrew's latest work in CSS colors (Cascading Style Sheets) and JavaScript. Go figure!

I hope to have a solution for that in the near future. Not sure I'll have it out until next week, though. Thanksgiving and all.
Title: Re: WWDT 2.2
Post by: Infidel on June 26, 2012, 10:28:19 AM
Quote from: wallworm on November 21, 2011, 11:12:15 PM
I hope to have a solution for that in the near future. Not sure I'll have it out until next week, though. Thanksgiving and all.

So I was curious... is this out and fixed? If not when might it be and how big of an issue is it for now? If it is fixed then just ignore the questions and say "yep, fixed" then I'll will move on to other weird unrelated issues.
Title: Re: WWDT 2.2
Post by: wallworm on June 26, 2012, 10:31:42 AM
Yep... that was fixed a long time ago :)