Hello everyone. I am new to WW and am mostly use to Wonderboys SMD importing plugin for 3ds max 2012.. I have since moved over to 2013 and WW is currently the only available importer/exporter. Now this is my problem. I was wondering how I can import my SMD model as one single piece, skeleton connected to the skin and all that good stuff *If you ever used wonderboys plugin you should understand the concept*.
But whenever I import an SMD model with WW, my mesh is detached from the skeleton, the extra pieces such as the eyes, teeth, tongue, are all separated. So I was wondering how I can get them all as a single piece. I mostly need them as one single model for the purpose of rigging them via CAT for animations. I currently have a work around *I import then through 2012 old plugin, then save file as .max and use that in 2013*... So I was wondering if I just have been doing something wrong, or maybe if this was even possible with WW.
Thanks for any help guys.
But whenever I import an SMD model with WW, my mesh is detached from the skeleton, the extra pieces such as the eyes, teeth, tongue, are all separated. So I was wondering how I can get them all as a single piece. I mostly need them as one single model for the purpose of rigging them via CAT for animations. I currently have a work around *I import then through 2012 old plugin, then save file as .max and use that in 2013*... So I was wondering if I just have been doing something wrong, or maybe if this was even possible with WW.
Thanks for any help guys.