Version 3.742 released on 5-12-2018
* Batch Importer: Added a GUI to the batch level importer.
* Batch Importer: Added ability to generate RAD files for imported scenes.
* PAK/RES: Fixed error generating PAK/RES data with some materials on models.
* Materials: Added two new text fields in the Wall Worm Material settings to allow adding notes and RAW VMT commands (those not controlled in the custom attribute).
* Materials: Fixed bug importing some materials.
* Containers: Fixed critical bug when loading containers (generally a func_instance) with displacements.
* RAD Worm: Fixed a bug that could happen when generating RAD files when a model is using a VMT instead of a MDL (some sprites, etc).
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Version 3.74 released on 5-7-2018
* Materials: Added (basic) extra support for more material types like Physical Material.
* Materials: Added several Source-related OSL Maps (Max 2019+). Still experimental.
* Settings: Added new global setting for Use OSL in Materials Tab. Only works in 2019+. Several functions in WW will support using OSL maps instead of BitmapTexture maps in the future. Currently, only affects the $blendmodulate texture of the default WW displacement shader. Once further tested, will be added to more features.
* VMF Exporter: Fixed MAXScript error when exporting a scene with a sculpt mesh that has missing displacement nodes (displacements that were deleted).
* VMF Exporter: Fixed MAXScript error when exporting displacements tagged as sky geometry.
* VMF Exporter: Updated VMF Exporter logic for displacements that has minor improvements in export times.
* Displacements: Updated the function to create displacements from Geometry polygons to now tag the sky as sky geometry if the original object is tagged for the sky.
* Displacements: Added new methods for cehcking for more problems (in Problem Checker as well as in Displacement modify tab rollout).