prerogative

Recent Posts

Pages: [1] 2 3 ... 10
1
Commercial Tools / Re: Delete Faces Modifier
« Last post by wallworm on August 13, 2022, 03:06:36 pm »
Version for Max 2023 passible ?

Sorry I did not update the independent downloads for 2023. The 2023 version has been included in the WW Pro Pack Installer for months, but I forgot to update the zips for each one for those installing independently.

Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?

The plugin has a startup script for the custom attribute needed to interface with some of the plugin. But it won't be practical to change to MAXscript instead of the C++ version. There is a button in the command panel that will delete the rollout after you collapse it down. Clicking that should remove the rollout.

2
Commercial Tools / Re: Delete Faces Modifier
« Last post by AeRo on August 11, 2022, 04:57:06 am »
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?
3
Commercial Tools / Re: Delete Faces Modifier
« Last post by AeRo on August 06, 2022, 05:34:53 am »
Version for Max 2023 passible ?
4
General Discussion / Re: Decal uv channel
« Last post by lauris47 on July 26, 2022, 03:32:51 am »
Hey, did you have time looking into this?
I saw Wall Worm 5.1.41 was released, the update log is not yet updated.

Edit: Just found out you have Discord channel, the update log is there.

5
Commercial Tools / Re: Delete Faces Modifier
« Last post by wallworm on July 01, 2022, 01:32:14 pm »
The issue is that the modifier UI is mostly a custom attribute instead of native C++ because I am much better with MAXScript than C++. The default behavior of custom attributes is to propagate into collapsed geometry. I may be able to detect this in an event listener; I will put it onto my backlog to address. No ETA.
6
Commercial Tools / Re: Delete Faces Modifier
« Last post by AeRo on June 25, 2022, 12:40:01 pm »
Thanks! Script works fine!

When to expect fixed Modifier?
7
Commercial Tools / Re: Delete Faces Modifier
« Last post by wallworm on June 25, 2022, 12:27:25 pm »
You should be able to select the object(s) and paste this into MAXScript listener then hit enter:

Code: [Select]
for obj in selection do (while (custAttributes.count obj > 0) do (custAttributes.delete obj 1))
Note it will delete ALL custom attributes on the node... so if you have others that you want to keep, you'll need more selective code.
8
Commercial Tools / Re: Delete Faces Modifier
« Last post by AeRo on June 25, 2022, 11:35:32 am »
Hi again!

Max 2022 Version (and maybe 2023) - Again problem from version 1.
After stack collapse "delete poly rollout" stays under edit poly rollouts.

Can you fix it fast? - work must go to the Cliient.

Thanks!
9
General Discussion / Re: Decal uv channel
« Last post by lauris47 on June 22, 2022, 04:27:35 am »
I just started doing c++, it is so complex and broad in comparison to c# (which I was doing work with, the last 7 years).
10
General Discussion / Re: Decal uv channel
« Last post by wallworm on June 10, 2022, 12:15:11 pm »
Yes, it's something I can add. It's just time. I am one of world's top MAXScript people, but not the best C++ people. The WW plugin for MDL Loading is all C++. It's now been a few years since I did any serious looking into that code. So it would take some time. I very much intend to add Morph, Animation and 2nd UV support ... but whether I will actually get to find the time for that is another issue. I've toyed with hiring someone to help update some of the C++ plugins, but finding someone knowledgeable about Source engine coding and also Max SDK is hard--and those I know are too busy right now to take up any side gigs.
Pages: [1] 2 3 ... 10