I have been working on a displacement heavy map using the method of blocking out with simple boxes similar to Hammer. I tend to keep the base brushes in another layer in case I need to do some drastic changes later but anyhow...
When I pick the faces that I want to convert to displacements, it does its thing without error. However, it also disables the undo function somehow. I can partly understand why since a script is doing a number of operations but it is aggravating to find yourself sculpting the displacements afterwards just to find you can undo anything!
Also, a side bug is that sometimes the planes that should appear when Move Mode is on are sometimes unhidden. Fortunately, I can easily hide them, especially with the help of the script Outliner that makes it alot easier to manage layers so it's more of a nuisance than anything else.
Oh, and I'm using 3ds Max 2013 (64-bit) with Product Update 6 installed if that helps. :)
When I pick the faces that I want to convert to displacements, it does its thing without error. However, it also disables the undo function somehow. I can partly understand why since a script is doing a number of operations but it is aggravating to find yourself sculpting the displacements afterwards just to find you can undo anything!
Also, a side bug is that sometimes the planes that should appear when Move Mode is on are sometimes unhidden. Fortunately, I can easily hide them, especially with the help of the script Outliner that makes it alot easier to manage layers so it's more of a nuisance than anything else.
Oh, and I'm using 3ds Max 2013 (64-bit) with Product Update 6 installed if that helps. :)