Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Anvil Bug Reports => Topic started by: wallworm on February 23, 2014, 12:00:10 PM

Title: [FIXED] Bug in Global Settings Presets
Post by: wallworm on February 23, 2014, 12:00:10 PM
There is now a confirmed bug in the WW Settings. Here is the bug and the way to avoid it or fix it:

WW Presets cannot safely store more than 20 material path or model paths. I won't be able to fix this this week. So avoid adding more than 20 paths to the default paths for models and materials in the global settings.

If you happen to get this problem, the fix is to open up the following file in a text editor:

C:\Users\WINDOWSUSERNAME\AppData\Local\Autodesk\3dsMax\20## - 64bit\ENU\scripts\WallWorm.com\config\sourcePresets.ms

Globally delete all instances of this string:
, ...

Then save the file and reopen Wall Worm.
Title: Re: Possible Bug in Settings
Post by: Joris Ceoen on February 23, 2014, 02:41:05 PM
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi1293.photobucket.com%2Falbums%2Fb585%2FJorisCeoen%2Fwwmt_presetcorrupt_error_zpsa2bded47.png&hash=6b8d61b18c521daf98aaa3cf3b4c95ea8d360bef)

As the title says, when opening the WWMT Settings dialogue, it will prompt me that message and leave me with empty settings presets. Everything else is fine and keeps getting saved but I have to re-open the GameConfig file everytime to switch between games.

I have opened MaxScript Listener (F11) but unfortunatly it doesn't show me anything.
Title: Re: [FIXED] Bug in Global Settings Presets
Post by: wallworm on February 23, 2014, 05:54:05 PM
Actually... this we easier to fix than I anticipated. So there is an update that should fix this.