de_nuke.jpg |
588 |
Re: 3ds Max Crashes when importing De Nuke map models with WallWorm |
November 01, 2018, 02:49:55 pm |
batch_import_de_nuke_vmf.jpg |
684 |
Re: 3ds Max Crashes when importing De Nuke map models with WallWorm |
November 01, 2018, 02:49:55 pm |
MiloticF_example.jpg |
607 |
Re: Help on how to change a model's spawn position |
October 26, 2016, 10:17:23 am |
hdman_skin_weights.jpg |
589 |
Re: Transparent textures working in 3ds Max, but not Source - need help |
July 13, 2016, 06:13:07 pm |
csgo.zip |
444 |
Re: FGD parsing error |
May 12, 2016, 03:44:11 pm |
l4d2_entities.zip |
467 |
Re: FGD parsing error |
May 11, 2016, 03:55:54 pm |
lopunny_ear_weight2.jpg |
682 |
Re: Model stretching even when the whole model is fully weighted |
March 30, 2016, 03:48:24 pm |
lopunny_ear_weight.jpg |
667 |
Re: Model stretching even when the whole model is fully weighted |
March 30, 2016, 03:04:22 pm |
smoothing_error_dae.jpg |
640 |
Re: Messed up model upon import |
March 15, 2016, 10:56:00 pm |
example_fix.zip |
448 |
Re: Best way to convert model to displacement? |
March 13, 2016, 02:44:41 pm |
rework_brushes_to_work_better.jpg |
762 |
Re: Best way to convert model to displacement? |
March 13, 2016, 02:44:41 pm |
csgo-fgd.zip |
455 |
WW Pro FGD Error in CS:GO |
March 03, 2016, 10:22:55 am |
func_wall_toggle.jpg |
630 |
Re: 2 Problems Lightbaking has bad dark lines, and I can't get mdl's and tex in BSP |
January 25, 2016, 12:16:48 pm |
shawns_ww_settings_csgo.jpg |
664 |
Re: Decals import Bug and wrong paths. |
January 01, 2016, 03:15:54 pm |
imported_props.jpg |
674 |
Re: Decals import Bug and wrong paths. |
December 26, 2015, 07:34:53 pm |