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Topics - lolnarwhals

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Bug Reports / Exporting seems to mess up skeleton?
« on: June 20, 2013, 04:12:31 pm »
Let me start by saying I'm not at all good with 3ds max or just modeling tech in general, and i just recently started learning about it, so this may very well be my fault somehow.

So i start with a perfectly functional skeleton, it imports properly into 3ds max, as well as a few other programs, this is what it looks like:


I imported it with none of the options checked, just a straight import of the original, functional skeleton. However when i export it, it ads the original model as a bone, and it messed up all the bones in different ways, it also produces a runtime error in this specific case, but not other times when the bones were similarly messed up



I have tried to figure out what the problem was, but all i managed to do was mess it up in other forms, I have looked around for hours looking to find the problem but couldn't. What i don't understand is that i import and export with no changes at all, atleast i don't believe so, and it still gets messed up.

It would be like opening a picture in photoshop, saving it as a different name, and then the new picture is distorted and has different colors.

Is this my fault or is there something wrong?

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