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Messages - lolnarwhals

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Bug Reports / Re: Exporting seems to mess up skeleton?
« on: June 25, 2013, 06:13:18 pm »
It doesn't immediately get messed up.

What I've been doing is importing a pre-rigged model, or even just the skeleton without the model. I can export it It creates the file alright, the original rig stays just fine and I can edit it or export it again.

However when I open the exported file it's all messed up. It opens fine but the bones don't resemble the original. And also I have noticed that the model itself became a bone, so if the model was named "Skeleton" there would be a new bone in the mess named "skeleton"

I think that may be my fault with one of the options, but I don't understand why the original bones get so messed up.

Bug Reports / Re: Exporting seems to mess up skeleton?
« on: June 25, 2013, 03:32:44 pm »
The errors I had varied a lot, sometimes they would go to the bottom center, sometimes they would go upwards and look malformed, one problem is that the model somehow became a bone.

I am using 2013 with the latest versions of WWMT

I can create models and rig them just fine in 3ds max, i can import already made rigged models and they work completely fine in max 3ds and other programs.

The problem comes when I export, I can import a model and do whatever i want with it while it's still opened, or I can just make no changes at all and when i export it, the model becomes a bone and all the bones get messed up.

For what its worth the rigging actually stays fine I believe, even with the messed up bones when the rig is animated the model moves, it looks horrific but it shows that the model is still attached to the bones.

thank you for looking into it.

Bug Reports / Re: Exporting seems to mess up skeleton?
« on: June 25, 2013, 11:23:49 am »
Any progress in figuring out the issue?

Bug Reports / Exporting seems to mess up skeleton?
« on: June 20, 2013, 04:12:31 pm »
Let me start by saying I'm not at all good with 3ds max or just modeling tech in general, and i just recently started learning about it, so this may very well be my fault somehow.

So i start with a perfectly functional skeleton, it imports properly into 3ds max, as well as a few other programs, this is what it looks like:

I imported it with none of the options checked, just a straight import of the original, functional skeleton. However when i export it, it ads the original model as a bone, and it messed up all the bones in different ways, it also produces a runtime error in this specific case, but not other times when the bones were similarly messed up

I have tried to figure out what the problem was, but all i managed to do was mess it up in other forms, I have looked around for hours looking to find the problem but couldn't. What i don't understand is that i import and export with no changes at all, atleast i don't believe so, and it still gets messed up.

It would be like opening a picture in photoshop, saving it as a different name, and then the new picture is distorted and has different colors.

Is this my fault or is there something wrong?

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