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Topics - Envoy

#1
WWMT Questions / Counter Strike Source
August 09, 2013, 02:09:45 AM
Hi there, I haven't posted on here in quite some time. My question is pretty simple.

I've been having trouble getting models to export from 3ds max, and I presume it's usually my fault for not knowing much about 3ds. How important is having Counter Strike Source for importing/exporting with the source engine? It's usually the go-to thing for textures and other sorts of things.

I've owned Half Life 2 and TF2 through the Orange Box for the longest time, and with Garry's mod they've been sufficient, but I'd always be missing a texture or something with certain servers. And I couldn't find a GameConfig.txt in the bin of my Half Life 2 folders. I'm just wondering if I set WW up wrong or something.
#2
WWMT Questions / Question about bones
May 04, 2013, 10:47:57 PM
Hi there, I've gotten everything to work swimmingly with exporting and getting the models in the source engine. But for some strange reason the bones of the model seem to be places off center. Like so:


The origin seems to be on the correct place, at the base of the feet. But the bones are lowered, and rotated funny. In 3dsmax the animations work fine, so somewhere exporting it it skews them.

Any ideas?
#3
General Discussion / What does this error mean?
April 13, 2013, 09:43:30 PM


What does this mean? It popped up a few days ago, then went away. and Now it's back. I figure I must be doing something wrong.
#4
General Discussion / VTF Problem
April 10, 2013, 11:42:24 PM
I am trying to export a model to use in the Source Film Maker by exporting it with Garry's Mod settings (because they transfer easily as I can tell).

Exporting the model works great, flawless and simple. But the texture is giving me grief. As far as I can tell I've set it up properly, because I'm only trying to convert a model the base is a bitmap, using a tga file which I set to the diffuse map (I don't know much about 3dsmax, so I followed the instructions I found on youtube pretty closely). But when I try and export the materials it gives me a vmt but no vtf.

My material editor looks like this, I don't know if that would be causing the problem.


I know that it looked slightly different in the videos I watched, but I've tried multiple things, including his way, and none to any avail.

Here's the folder it should be exporting to.


As you can see it's empty aside from the vmt.

Here's the working naked model:


Any ideas? Props if you can tell what the hammer is just from it's shape.
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