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Topics - Aethalidus

#1
WWMT Questions / Exporting a ragdoll?
June 25, 2012, 05:15:24 PM
Well i dont really know how to do this at all...


i have this





I made the bones in blender because i cant use maxes' bone system while blenders vertex group assigning made this incredibly simple.

but max says the bones are there so i tried exporting and it exported but the results were not promising. Whats different from exporting a rag-doll over a prop? how do i do it?
#2
Yep please look at the cmd box.



#3
WWMT Questions / Center of Mass
June 14, 2012, 07:59:33 PM
Will adding a Center of Mass fix this?





Im using wire to triangulate the big props positions and maybe the game think their coordinates are right below the prop?

If you cant see the missiles missing and the props are frozen. The missiles shoot just to the bottom of the prop.

The guns on pegasus do the same if i angle the ship a certain way.
#4
WWMT Questions / Attachments
June 14, 2012, 04:00:02 AM
Can you Wallworm please elaborate on the potential use of attachments? I have been here and read the page several times

http://dev.wallworm.com/document/61/attachments__particle_system_ui.html

Like what guns? Im interested because this is then next step for my ships. Im working up to combat and lua coding.
#5
WWMT Questions / Collision models help
June 13, 2012, 02:04:49 AM
I get this everytime i try and im afraid to spend an hours work trying to get a proper collision mesh out because my model is quite complex.









I would like to know if i need to detach and hide every polygon in my mesh for it to produce a working collision mesh though that will just take awhile for me.
#6
Model WIPs / Galactica
June 12, 2012, 03:27:03 AM
Im almost finished with this just a few more adjustments.



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