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Messages - respawnrt

#1
WWMT Questions / Baked normal maps
March 20, 2012, 10:28:38 AM
Hi there, do you happen to know how to make baked normal maps to work in source ?.I tried to invert channels, but the edges always appear hard.
I'm trying to import this chair for a level i'm making; the render is from Marmoset (realtime) and it's identic in the normal map quality with the max viewport.
I should admit that this isn't having anything to do with WWMT (which works fine) but i figured you might have some experience with source :)
#2
WWMT Questions / Re: Model position
March 14, 2012, 02:01:02 PM
HI, first sorry for you family and i see how much work you put in Worm Tools.Thanks for grid tips, and i fixed my problem by recompiling (silly me).
proxies and multiple skins.
#3
WWMT Questions / Model position
March 14, 2012, 12:24:34 PM
Hello, there is this  problem which i don't seem to understand, and it has to do with the model position in the level.
Sometimes when i export my models with the whole level, they seem to be in weird positions often rotated wrong.
Pics:


So maybe someone can tell me the relation between the model pivot and why this happens in hammer ?

You can try the max file for yourself.
http://filesmelt.com/dl/play.max
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