Ok, I'm really experimenting with all the WWMT, and I recently came across that attachment menu and particles. It's really something I need, it's vital for the visual performance on my map.
I did everything correctly I think, but when I use the sequence by which the particle is attached to the bone, it simply doesn't show up. I'll post what's in the QC file:
//QC File generated by the Wall Worm Model Tools Version 1.745
//Get the latest version and notes at:
//http://wallworm.com/projects/utilities/docs
$scale 1
$modelname "3dsmaxmodels/SSBB_Ike.mdl"
$body SSBB_Ike "SSBB_Ike.smd"
$cdmaterials "3dsmaxmodels"
$sequence idle "SSBB_Ike" loop fps 30
$sequence Ike_standidle "Ike_standidle" loop fps 30
$sequence Ike_move "Ike_move" loop fps 30
$sequence Ike_normalattack "Ike_normalattack" fps 38
$sequence Ike_specialattack "Ike_specialattack" fps 30 {
{ event AE_START_SCRIPTED_EFFECT 0 "explosion_huge follow_attachment Fire" }
{ event AE_END_SCRIPTED_EFFECT 30 "explosion_huge follow_attachment Fire" }
}
$attachment "Fire" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
$include "SSBB_Ike_wwmt_custom.qci"
So: My model is Ike from SSBB. When he uses the specialattack, at the left hand (where his sword is), should that particle explosion_huge start...
When I use it in-game, it doesn't work.
When I check the attachment location in the model viewer, it shows exactly the attachment's location, but no particle...
What am I doing wrong? Any help?
Many thanks!
PS: I used that explosion_huge simply because it is in the VDC. I actually want it to work with a particle I made in the particle_editor, but let that aside atm.
I did everything correctly I think, but when I use the sequence by which the particle is attached to the bone, it simply doesn't show up. I'll post what's in the QC file:
//QC File generated by the Wall Worm Model Tools Version 1.745
//Get the latest version and notes at:
//http://wallworm.com/projects/utilities/docs
$scale 1
$modelname "3dsmaxmodels/SSBB_Ike.mdl"
$body SSBB_Ike "SSBB_Ike.smd"
$cdmaterials "3dsmaxmodels"
$sequence idle "SSBB_Ike" loop fps 30
$sequence Ike_standidle "Ike_standidle" loop fps 30
$sequence Ike_move "Ike_move" loop fps 30
$sequence Ike_normalattack "Ike_normalattack" fps 38
$sequence Ike_specialattack "Ike_specialattack" fps 30 {
{ event AE_START_SCRIPTED_EFFECT 0 "explosion_huge follow_attachment Fire" }
{ event AE_END_SCRIPTED_EFFECT 30 "explosion_huge follow_attachment Fire" }
}
$attachment "Fire" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
$include "SSBB_Ike_wwmt_custom.qci"
So: My model is Ike from SSBB. When he uses the specialattack, at the left hand (where his sword is), should that particle explosion_huge start...
When I use it in-game, it doesn't work.
When I check the attachment location in the model viewer, it shows exactly the attachment's location, but no particle...
What am I doing wrong? Any help?
Many thanks!
PS: I used that explosion_huge simply because it is in the VDC. I actually want it to work with a particle I made in the particle_editor, but let that aside atm.