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Topics - Filipe23

#1
Hi,
First, I'd like to congratulate the author for the Wall Worm tools, I use these to export my props from 3ds Max to Hammer, I learned to create static/physics props and even use multiple skins, it's a really cool plugin.

However, I'm curious to know if it's possible at all to to this... When you use Hammer editor, there's a mug prop "coffee_mug.mdl"
This is a single 3d model, but when you play the game, if you shoot at this mug, this model is replaced with a different 3d model of a broken mug (It's NOT the same model breaking itself, it's a different model)

It's not the only object that does this, there are more...

I'd like to know if this is possible to do with my model (I made a laptop, and I would like to replace this model with a damaged version of my laptop, after shooting at it of course)

Could someone tell me how to do this, or at least point me in the right direction? (like, tell me if there's a specific name for this process, so I can look for it on google....)

Thank you!
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