Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Txeroki

#1
Alright, thanks, if I need to send you the Max file (supposing that's what you mean), I'd rather not attach it here if that's ok; how do I send it to you? Otherwise, I could just continue to attach screenshots of whatever you need if that works.

Thanks again
#2
Thanks for the quick answer.

My material in Max is using the default map channel 1 and the WWMT settings are set to use channel 1.

I've attached the screenshot of the material setup, it's as simple as can be, just a bitmap in the diffuse slot.

Here are the QC and VMT contents:

$scale 1
$modelname   "myproject/test/f35.mdl"
$staticprop
$body f35 "f35.smd"
$collisionmodel "f35_hull.smd" {

}
$surfaceprop "metalvehicle"
$cdmaterials "myproject/test"
$sequence idle "f35" loop fps 30

$include   "f35_wwmt_custom.qci"


"VertexLitGeneric"
{

    $model "1"
    $basetexture "myproject/test/f35_dif"
    $translucent "0"
}


As I said in the first post, $translucent "1" gives me a fully translucent model ignoring the alpha channel of the tga.

Thank you so much for your help  ;D
#3
Hello,

I have just recently installed WWMT and I'm trying to export a model for TF2 from Max 2010.

I have read and followed all the docs about filepath setup and texture export and am pretty sure I have set things up correctly, the geometry for my model exports just fine into the model viewer and into hammer, as well as the collision hull but, no matter what I do, I see the model with a flat grey color.

In max I am using tga's as bitmaps, these were made in photoshop and not using render to texture in Max. Also, I have an alpha channel for transparency in my diffuse as I only want a part of the model to be somewhat translucent, but with $translucent "1" the whole model is transparent (seems to ignore my alpha channel entirely), so I set it to "0" manually and I get an opaque model without my diffuse image showing, only flat grey. In other words, even though the vmt and vtf's get compiled and put into the right directories, there is no trace of the texture on the model in the viewer.

I have tried just using the diffuse map slot and also using the same map in the opacity slot with "Translucent only if Diffuse in Opacity" and get the same result: total translucency; when I turn the translucency off, the vtf just won't show on the model; I think it is just being ignored or the tga isn't translating to it even though it was compiled and put in the right place. And yes, I tell both the model viewer and hammer to show me the model textured  :D

I beg your help on this, since I really need to establish a fluid workflow to get my stuff out of Max into Source for an upcoming mod.

Thanks in advance



SMF spam blocked by CleanTalk