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Messages - thebugerror

#1
Hmh it is funny... when I used some Addon in blender to import and export source models then the exported reference had also vertexes using node 0.

But interesting thing was that with this exported file I was able to compile the model to make it fully working in CSGO...
And with Wall Worm exported file I was getting some strange error with line 13.

If you want to check what was different then the Addon for blender is called: Blender Source Plugin
#2
Well but problem is that there were no modifications made on the model just plain in and out.

Its like you step into a teleporter and your whole body messes up XD
#3
Well... then can you help me how to properly export a model to make it functional in CSGO? Just decompiling an already functional CSGO Player model and recompiling it back..,

Because I tried other method than using Export thru select menu to exporting the model via "Export QC+Model" by 3DS max Wall Worm tool and that leads me to some error with line 13...
#4
Bug Reports / CSGO (2017 state) Model Export incorrect
August 02, 2017, 11:56:24 PM
Hello.

I have a problem compiling exported SMD reference model created by Wall Worm v3.222 in 3DS MAX 2017. On just a simple IMPORT EXPORT test.

The SMD reference file that was exported by Wall Worm is different from decompiled SMD reference file by crowbar software and is not possible to compile it back to MDL file even on a simple IMPORT EXPORT test made.

Here is why:

When I looked into the exported SMD reference file exporeted by Wall Worm I noticed that the TRIANGLE model groups are always linked to a NODE zero. Also I got one aditional unwanted NODE exported too "0 "ctm_sas_reference001" -1". Also NODE order was changed.

When I looked into the decompiled SMD reference file decompiled by crowbar then everything was fine linked to correct NODEs.

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