Wall Worm Forums

General Category => General Discussion => Topic started by: wallworm on March 15, 2017, 08:25:35 PM

Title: Vote For 3ds Max Functions
Post by: wallworm on March 15, 2017, 08:25:35 PM
For a few years the site for the community to cast their vote on features for 3ds Max was Uservoice. In the last few months, the Max UserVoice  was taken down in favor of Autodesk Ideas which is tied to your Autodesk Community account.

I encourage all Max users to share ideas for features you'd like there. I'm going to post some here that I know would benefit WW users.

MAXScript

Assets & Team Management

Viewport Canvas

There are several problems with Viewport Canvas. So I'm going to just link to several Viewport Canvas ideas that should get your vote. In the event you haven't used Viewport Canvas, it's a tool to paint directly onto models in the Max viewport.


UVW Enhancements


Decal Tools


Textures/Maps


Modeling
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on May 10, 2017, 10:20:41 AM
We need better Decal Tools: https://forums.autodesk.com/t5/3ds-max-ideas/decal-tools/idi-p/7072305
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on May 10, 2017, 10:21:10 AM
We need Filter Forge Maps like Substance Maps: https://forums.autodesk.com/t5/3ds-max-ideas/add-filter-forge-map/idi-p/7074651
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on July 02, 2017, 12:14:01 PM
Collaboration on teams would benefit from this new feature: Asset Policies (https://forums.autodesk.com/t5/3ds-max-ideas/asset-policies/idi-p/8230521).
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on July 04, 2017, 03:36:06 PM
Added new Max idea to vote on : Retriangulation Functions (Displacement Modifier and New Retriangulate Modifier)  (https://forums.autodesk.com/t5/3ds-max-ideas/retriangulation-functions-displacement-modifier-and-new/idi-p/7203913)

Title: Re: Vote For 3ds Max Functions
Post by: wallworm on July 09, 2018, 11:47:39 AM
Add a mesh transform method for meshop struct in MAXScript (https://forums.autodesk.com/t5/3ds-max-ideas/maxscript-add-meshop-transform-method/idi-p/8118115).
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on September 06, 2018, 06:29:20 AM
Convert Local Files to Relative Paths Fixes and new option. (https://forums.autodesk.com/t5/3ds-max-ideas/local-file-path-updates/idi-p/8249337)
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on September 21, 2018, 02:04:59 PM
Explicit Normals to Smoothing Groups  (https://forums.autodesk.com/t5/3ds-max-ideas/explicit-normals-to-smoothing-groups/idi-p/8284895)
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on September 21, 2018, 02:21:04 PM
Keep Sub-Object Named Selection Sets on Collapse and up modifier stack (https://forums.autodesk.com/t5/3ds-max-ideas/keep-sub-object-named-selection-sets-on-collapse-modifier/idi-p/8284935)
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on November 01, 2018, 10:46:00 AM
UVW Map Show Texture Overlay Options (https://forums.autodesk.com/t5/3ds-max-ideas/uvw-map-show-texture-overlay-options/idi-p/8373835)
Title: Re: Vote For 3ds Max Functions
Post by: wallworm on November 20, 2019, 09:32:28 AM
Revamp Spline Functions and SplineOps Methods (https://forums.autodesk.com/t5/3ds-max-ideas/revamp-spline-functions-and-splineops-methods/idi-p/9157374)