Wall Worm Forums

General Category => General Discussion => Topic started by: wallworm on November 19, 2012, 07:47:21 PM

Title: 3ds Max 2013 Product Update 6 Available
Post by: wallworm on November 19, 2012, 07:47:21 PM
If using 3ds Max 2013, you should install the recently released Product Update 6 (PU6). (http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20652715&linkID=9241178)

Also, I am sorry for emails I haven't responded to promptly over the last few weeks.

I do have a slew of WWMT updates coming out in the next week or two that include various improvements and enhancements to physics models (prop_phys functionality and better custom gibs tools, hull enhancements). I am also working on CAT support. Honestly, I gave up testing CAT last year because it had so many bugs. But I will add full CAT support in the coming weeks if I find the latest versions of CAT both reliable and stable.

I must also point out that due to a recent change in my regular source of income over the last decade, I am now looking for new avenues to sustain my income. Please feel free to contact me for paid freelance work for creating assets, skies, environments and levels.
Title: Re: 3ds Max 2013 Product Update 6 Available
Post by: Meathead on December 19, 2012, 08:53:27 AM
Customer Feed Back ay ! :) See what they have fixed
Title: Re: 3ds Max 2013 Product Update 6 Available
Post by: wallworm on December 19, 2012, 10:42:54 AM
These were the fixes (from English Readme (http://images.autodesk.com/adsk/files/3dsMax2013_PU06_Readme0.pdf)):

Animation
 A program error when copying keys on an Attachment position controller on the trackbar has been fixed.
 CAT updates for matching IK to FK were added.
 A program error when deleting keys in the time track, after adding an On/Off controller for Visibility, has been fixed.

Backburner
 Maxscript netrender .getservers filter:group now works correctly when using a name instead of an index.
 Maxscript netrender .getGroupName no longer returns an empty string.
 Submitting jobs via MAXScript now works correctly.

Customer Error Reports (CER)

CERs have been fixed related to:

 A program error that occurred when unlinking a graph node in Schematic view.
 The internal referencing system.
 Problems that occurred during object creation.
 The core.
 Exiting the software.
 Finding object edges.
 Loading files with missing background maps.
 Tessellating objects.
 An internal fix to UVW Unwrap, related to straightening.
 Viewport update while getting the view.
 Getting the Nitrous Framebuffer update.
 Nitrous when updating and removing objects.
 Errors with the effect element.
 Errors when exiting the software.
 Updating the viewport.
 Accessing Face Normals.
 The Light Node Notifier.
 Setting Vault workspaces.
 Calling the Hold / Restore function.
 Copying normal.
 Nitrous with respect to the Geometry buffer.
 Opening files and setting the Nitrous vertex buffer.
 UVW Unwrap in Stitch.
 Setting the viewport background.
 The Welcome screen pop-up.
 Material handling when rendering with V-Ray.
 Material Parameters.
 Program errors when rendering.

File I/O
 JT files now import correctly.
 Truncated files no longer cause a program error.
 Vertex selections now load properly from previous versions.
 Files load properly with multiple closed containers.
 A corruption when using Dummy objects with Wired Parameters and Save To Previous was fixed.

Feature Description
 When using the “Reset Scene” checkbox in OBJ import the software will first prompt to save your current scene.
 Flightstudio (FLT) exports no longer truncate node names when exporting.
 The SAT import option, Select Additional SAT Files for Import, no longer causes a program error.
 A program error with Autodesk Materials in linked FBX files is fixed.
 3DS export now exports colors and textures correctly.

General
 A script error loading multiple instances of the software has been fixed.
 Updates were made to handling errors in Undo / Redo.
 Updates were made to software memory management.
 Opening the Keyboard Customization dialog could cause a program error. It has been fixed
 When the Layers toolbar is in the main menu, hiding layers no longer causes hiding of the main toolbar.
 When system paths are added in Third- Party Plugins, they are now saved correctly.

Maxscript
 When rendering scenes with missing textures in quiet mode, correct results are now achieved.
 Using a DotNet method on a deleted DotNet control, no longer causes a program error.

Nitrous
 Performance improvements were made for:
o Dragging the time slider in isolate mode.
o Markers.
o Loading certain scenes.

Rendering
 mental ray® standalone now renders correctly with Distributed Bucket Rendering (DBR).
 A&D car paint material now renders correctly when also using Global Illumination (GI).
 The NVIDIA® iray® renderer now supports the NVIDIA® Kepler chipset.

Slate
 Material libraries no longer cause a prompt to save, when you have not made changes.

UVW Unwrap
 The scaling tool was updated.

Workspaces
 Creating or deleting a tabbed view, now prompts you to save if you open another scene, reset the scene, or exit the software.