So after downloading wall worm v3.196 on 3ds max 2017 after a bit of a hiatus, I started modeling for Garry's Mod only to find that now all of my collision models seem way, way off.
My typical workflow is:
Make reference model > skin to static_prop > export > make collision model > delete reference model > skin to static_prop > export
So I'm really unsure if this is a fault of my own or a bug with wall worm.
Here's some images to help explain
Oddly enough, the static_prop is moved to directly below the collision model.
What's stranger, is that the second image conflicts with how it actually acts ingame, as ingame the reference model hovers an inch above the ground, yet my save of my reference model is below the collision?
My guess is that the exporter is wildly changing the models somehow.
I hope there's some way I can fix this, thanks for your time either way.
My typical workflow is:
Make reference model > skin to static_prop > export > make collision model > delete reference model > skin to static_prop > export
So I'm really unsure if this is a fault of my own or a bug with wall worm.
Here's some images to help explain
Oddly enough, the static_prop is moved to directly below the collision model.
What's stranger, is that the second image conflicts with how it actually acts ingame, as ingame the reference model hovers an inch above the ground, yet my save of my reference model is below the collision?
My guess is that the exporter is wildly changing the models somehow.
I hope there's some way I can fix this, thanks for your time either way.