Wall Worm Forums

General Category => Counter-Strike (CS 1.6, CSS, CSGO) => Topic started by: pito2901 on January 18, 2016, 06:00:19 AM

Title: CS:GO How to import map (de_inferno) ?
Post by: pito2901 on January 18, 2016, 06:00:19 AM
Hi !

I'm new here and to Wallworm tool and I want to import a CSGO map into 3ds max.

But i'm also learning 3ds max and don't really know how to use it...

Can you give me the steps to import a map like de_inferno with Wallworm ?

steps to import, paths...

Thanks.
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: SairesArt on January 18, 2016, 08:36:06 AM
Quote from: pito2901 on January 18, 2016, 06:00:19 AM
Hi !

I'm new here and to Wallworm tool and I want to import a CSGO map into 3ds max.

But i'm also learning 3ds max and don't really know how to use it...

Can you give me the steps to import a map like de_inferno with Wallworm ?

steps to import, paths...

Thanks.
Wall Worm has a very extensive and detailed documentation for every feature there is.
Link to map import doc http://dev.wallworm.com/document/124/vmf_importer.html
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: K@rt on January 18, 2016, 10:12:17 AM
Get the content in the correct places BEFORE importing your vmf. If you import the vmf before ww/max knows where to find the textures and models you won't end up with much you can work with.
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: pito2901 on January 18, 2016, 04:46:56 PM
Thanks for replying guys !

Can I take the tutorial like a model ? Because it's done with CSS and not CSGO..
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: K@rt on January 18, 2016, 06:02:00 PM
The principles are the same for all Source games, just make sure you set the correct directories for your content in CS:S.
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: pito2901 on January 19, 2016, 03:07:14 AM
Actually I said CS:GO and not CS:S  :-\
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: K@rt on January 19, 2016, 04:53:18 AM
Quote from: pito2901 on January 19, 2016, 03:07:14 AM
Actually I said CS:GO and not CS:S  :-\

Either way it is the same. In WWMT Settings you can create profiles for both if you like. You simply need to make sure that you set the Mat Lib root file to be your "materials" folder (remembering that bitmaps must be in .tga format if you are not using WW Pro) and that you decompile the models into the games modelsrc folder.
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: pito2901 on January 20, 2016, 03:34:18 AM
I know how to convert but can't find the way to import this cs:go map  :'(

So please, can you give me a step by step tutorial ?
Title: Re: CS:GO How to import map (de_inferno) ?
Post by: K@rt on January 20, 2016, 06:10:06 AM
https://youtu.be/kAFScjAlxJE

This is about as step by step as you can get.

NB: It should no longer be necessary to contact Zeq about Crowbar as he has since released a public update.