Well I've experimented with the displacement modifier if that's what your talking about. I also found an interesting plugin you may be interested in called Greeble:http://max.klanky.com/plugins.htm
I was experimenting with that and found I could quickly generate low poly city buildings that could be easily used in my skybox. I really tried to make them convex by using convex hull script so I could get some good detail building in my level. Didn't really have much success thought. :/
I've also been experimenting with generating brushes in C++ so that I could potential make something to generate procedural buildings. I'm totally a noob to 3ds max so any idea's you have on how to do this process would be greatly appreciated.
I was experimenting with that and found I could quickly generate low poly city buildings that could be easily used in my skybox. I really tried to make them convex by using convex hull script so I could get some good detail building in my level. Didn't really have much success thought. :/
I've also been experimenting with generating brushes in C++ so that I could potential make something to generate procedural buildings. I'm totally a noob to 3ds max so any idea's you have on how to do this process would be greatly appreciated.