Hi,
I am geting this error on exporting materials.
Anyone knows how to solve it?
(Newbie here).
Att
Welcome to WW :)
Can you share a screen shot of your global settings Paths tab?
Hello,
Thanks for the quick response.
OK, now show a screenshot of the BITMAP node in the material editor. Is the bitmap a TGA file?
Hello,
Here are some images of the folders, names and dimensions.
- the 3d model is exported correctly, as you see in the model viewer.
The size of image is: 2048x2048 - 16bit - TGA. I saved directly from Photoshop, and has 3.12mb.
My version of 3dsmax is 2016 64-bit and is updated in SP3.
A couple things to try:
- Make sure the bitmap node's name doesn't have any hidden special characters (like a tab at the end). I'm doubtful but just fishing.
- Try changing the bitmap node's name from using a ".tga" to ".vtf"
If neither resolve it, we'll have to dig more.
What are your global Material Settings. Make sure all the Legacy options are turned off.
Okay, i'am still geting the error. :'(
And i removed the underline "_" from "bancada_tex" to "bancadatex".
Try changing your BIN directory in main global settings to:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin
I believe we found the problem, i have been using a portable version of source sdk.
So i created the directory C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin and placed the vtex and other files in it. And i got a different error. I will install Source SDK properly on steam to see if works...
;D