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Messages - telespentry

#1
Mind sending me your tf2 fgds? Let's see if mine are bad somehow.
#2
Another issue with importing and working with maps is that the fgd importer is broken as of the 12-11-15 update in 16 for me. "Parse attempt 21 because of unknown exception"

Here is tf2's tf.fgd with the base.fgd that it includes attached.

Also, works in 2015 with an older version of wall worm. So it's not the fgd which saves you some time of making sure there isn't an error in the file I provided :P
#3
only issue is that I got the same uv errors with the 2016 free trial. Going to keep experimenting with it.
#4
Ok. Brushes and overlays also have a texturing issue, where uvs get messed up a bit, but from what I've heard it is just a fbx issue in 2015 sp 3 which sadly I have.
#5
The prop materials look great in 3ds max. Then if I export as fbx and open in 3ds max or blender (so it is not program specific) the brushes and overlays import fine, but the props have no materials assigned.
#6
I figured out why the vmf prop importer was taking so long. Never made a prop library for the map. Anyways, now when I export as fbx, everything works great, except for the imported props. Brushes and displacements and stuff export textures fine, but the imported props come out with no texture. Is there a fix for this?
#7
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 09:11:39 PM
Downloaded WW two days ago. Will send model.
#8
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 02:15:42 PM
Another error, sd_doomsday also failed to open models with a "-- No "map" function for unidentified"
http://pastebin.com/Z3sPLkcg if needed.
#9
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 01:35:39 PM
Quote from: wallworm on November 10, 2015, 01:02:29 PM
I don't really have any experience with Blender.
Assumed as much. What I was asking is are there any export formats that retain the material information for stuff? I get that blend textures and other really fancy ones dont export.
#11
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 12:00:50 PM
was trying to import props from scene entities on koth_suijin...

http://pastebin.com/q70thqQm
#12
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 08:15:41 AM
also, any way to export the result to blender without most of the materials going missing? I understand blend textures going missing, but just plain textures are too. I use .obj since .fbx crashes immediately. Also, is there a way to also import foliage?
#13
WWMT Questions / Re: Can't import tf2 vmf models.
November 10, 2015, 08:13:59 AM
oooh. it needs the vmt files there too? that's my problem. It did finish though and looks pretty good. Only issue is that blend materials are inverted. Going to try that.
#14
WWMT Questions / Re: Can't import tf2 vmf models.
November 09, 2015, 08:20:33 PM
Worked! Been running for hours and still not done though. (I can tell that it is not frozen because task manager shows it maxing out a cpu core) I'll update tomorrow morning.
#15
WWMT Questions / Can't import tf2 vmf models.
November 08, 2015, 10:55:17 PM
Using the latest wallworm version, my fgd is tf.fgd from tf2. Importing a .vmf goes smoothly, despite taking a couple minutes, but the models do not load when clicking "import props from scene entities" due to "no entities found with model properties." Models import through "prop library from vmf" showing that my paths are set up right, but that isn't very useful since the models aren't actually placed.

Very new to this since I previously only have experience with blender so I am probably missing something obvious.
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