Wall Worm Forums

Design Tools => Wall Worm News => Topic started by: wallworm on August 18, 2013, 04:39:29 PM

Title: WWMT 1.9518 Released and Gmod Video
Post by: wallworm on August 18, 2013, 04:39:29 PM
Version 1.9518 released on 8-18-2013

◦ VMF Exporter: Now creates the maps folder in mod if it doesn't exist. This makes the export process to games like Gary's Mode easier.
◦ Menus: Added Include/Exclude WWMT models function to Level Design submenu.

Along with this update is a new WW Video that demonstrates how to set up WW for Garry's Mod after steampipe.



You can also see written docs on how to set up WW for Gmod here (http://dev.wallworm.com/document/129/gmod_and_wall_worm.html). That page has a download of the sample scene in the video in 3ds Max 2014 format.
Title: Re: WWMT 1.9518 Released and Gmod Video
Post by: Neil on August 19, 2013, 02:51:56 AM
Very helpful. Thanks :D
Title: Re: WWMT 1.9518 Released and Gmod Video
Post by: wallworm on August 19, 2013, 08:07:21 AM
I hope it helps some people. I have a feeling there is a better way to get the compilers to work into Gmod but this is the solution I found. Anyone is welcome to share input if they know a method that doesn't require copying the gameinfo.txt file from CS into the Gmod cstrike directory... and/or not having to copy files from the Gmod cstrike directory into Gmod.