Recent posts

#21
Bug Reports / WWMT Full MDL import incorrect...
Last post by vaqxai - June 06, 2023, 10:30:28 AM
Ver: 5.903
3dsMax Ver: 26



Steps to reproduce: Wall Worm -> Importers -> Import Full MDL to WWMT
#22
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:40:34 AM
The two conflicting bodygroups are called "helmet" and "helmet antenna" specifically, is it an issue with the space character being there?
#23
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:27:19 AM
Something very interesting I found is that when changing other bodygroups' submodels, it gets correctly changed? this is 99% a software issue
#24
WWMT Questions / Re: Not all submodels are impo...
Last post by vaqxai - June 06, 2023, 09:20:34 AM
This is how this submodel looks in hlmv:
#25
WWMT Questions / Not all submodels are imported...
Last post by vaqxai - June 05, 2023, 07:16:53 PM
for this model some submodels are just empty:

idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
#26
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 05, 2023, 02:17:38 AM
Any chance for 2024 version?
#27
Wall Worm News / Building and Sculpting a Terra...
Last post by wallworm - May 31, 2023, 09:00:58 AM
New video tutorial on building a terrain for Source Engine using displacements in Wall Worm:


This a recording of the making of the first pass of the landscape for a level my son Ethan and I are working on. It also features four songs by my son Hayden Olson. And if you didn't know, my brother Eric is the one who made the music for the WW intro... and has been featured in many past WW videos. We all caught the creativity gene from my parents... :)
#28
Wall Worm News / Documentation: Missing Icons i...
Last post by wallworm - May 30, 2023, 10:51:24 AM
New troubleshooting documentation if you have missing WW icons in 3ds Max 2022.
#29
Wall Worm News / Re: Wall Worm 5.9.3 Released
Last post by wallworm - May 06, 2023, 10:23:24 AM
Thanks to Ethan Olson, Matt Young, TerreSouris and WormSlayer from WW Discord for helping test the new installation updates. The main difference in this installer is that it's using Autodesk's ApplicationPlugins method for loading into Max for 3ds Max 2022+. For Max 2021+ the installer is no longer copying VTFLib.dll to the Max root folders but instead is loading from the WW installation via the System PATH.

The new installation method means that resetting your 3ds Max user settings folder won't uninstall WW anymore (in Max 2022+).
#30
Wall Worm News / Wall Worm 5.9.3 Released
Last post by wallworm - May 06, 2023, 10:12:10 AM
Version 5.9.3 released on 5-4-2023

* Installer: Updated installation application to utilize the PluginPackage system from Autodesk. 3ds Max 2022+ will utilize the PluginPackage system. Older versions still use Plugins.UserSettings.ini to set plugin paths.
   
* Plugins: Fixed the installer missing WallWorm.Helpers.dll for 3ds Max 2024 that was causing several WW Pro enhancements not working.

* CorVexSpline: Added new parameter to keep the meaning of top/bottom consistent regardless of whether the target CorVex nodes have positive or negative height values.
   
* Alpha Spec: Fixed a MAXScript error when loading some texture setups.
   
* Alpha Spec: Added support to copy Opacity Map into another map's alpha channel.
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