Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Topic started by: wallworm on October 29, 2016, 12:41:59 PM

Title: Importing your VMF into Max
Post by: wallworm on October 29, 2016, 12:41:59 PM
I have updated the documentation for Importing a VMF (http://dev.wallworm.com/document/124/vmf_importer.html) using the latest version of WW (2.916+)
Title: Re: Importing your VMF into Max
Post by: bexes on December 12, 2016, 02:39:05 PM
When I try to import the new Inferno CSGO map I get the following error:
Unknown entity: "hide_displacement_brushes" in undefined
In VMFimport.ms line 193:
:WW DisplacementOps.hide_displacement_brushes.
I set up all the paths including the fgd and the MatGen.
How do I fix this?
Title: Re: Importing your VMF into Max
Post by: wallworm on December 12, 2016, 02:45:19 PM
When was the last time you updated WW? I cannot reproduce the error in the current version of WW.
Title: Re: Importing your VMF into Max
Post by: bexes on December 12, 2016, 02:50:31 PM
I have v2.934
Title: Re: Importing your VMF into Max
Post by: wallworm on December 12, 2016, 03:05:11 PM
Update WW and see if it still happens.
Title: Re: Importing your VMF into Max
Post by: bexes on December 12, 2016, 03:57:29 PM
Works like a charm and its fast too! Ty!
Title: Re: Importing your VMF into Max
Post by: wallworm on December 13, 2016, 08:16:16 AM
Glad to hear! I think that you may have downloaded a version that was only up for a few minutes and I hotfixed it without bothering to add it to the changelog or new version number.