Whenever i try to export a model that has a material that contains a specular and a normal map i get this warning.
WARNING: material radio/radio_plastic has a normal map and an envmapmask. Must
use $normalmapalphaenvmapmask
The problem is obviously that i need to use normalmapalphaenvmapmask instead of normal and envmapmask.
Can wallworm somehow combine them, or will I have to do it manually, and how can I do it?
I use Alpha Spec (http://dev.wallworm.com/topic/34/alpha_spec.html) in Wall Worm usually for this.
http://www.youtube.com/watch?v=FLmGURtJ5G8
Note that the specular mask on models often won't look correct in HLMV; sometimes it won't look correct until compiled in a level and usually needs cubemaps and the level to run the buildcubemaps command once.
Thank you for the info. That's why i usually test my models inside garry's mod where all my lighting presets are present.