So my texturing and stuff is good enough for me, I also made animations on 1 timeline with 2 sequences.
I added the sequences according to their start and end frame from the timeline.
but when i go ingame the textures are all good but the animation dont work for some reason, at compiling the models it made the 3 smd files for the animations.
http://cloud-2.steampowered.com/ugc/559842841245781360/9CEFD0937334CC5DD45681E8E105BC0461248871/
With the hull i have the problem that model is so complex and has so many vertices that it creats about 200 hulls wich is way to much, one hull or 3 hulls would be sufficient, how can i do that?
Also when i make the hull it always comes over my textuing so that when i render i dont see my texture but instead greyish material.
(edit: fixed this by hiding all the selected hulls)
using code for animation:
get this error log in console:
- Dynamic prop prop_dynamic: no sequence named:dissolve
- Dynamic prop prop_dynamic: no sequence named:rotate
but when i open the model with hammer i see the 3 sequences:
http://img6.imageshack.us/img6/2671/naamloosjln.png
using code to detect if something touched the hull:
Hook isnt being executed on touch
I added the sequences according to their start and end frame from the timeline.
but when i go ingame the textures are all good but the animation dont work for some reason, at compiling the models it made the 3 smd files for the animations.
http://cloud-2.steampowered.com/ugc/559842841245781360/9CEFD0937334CC5DD45681E8E105BC0461248871/
With the hull i have the problem that model is so complex and has so many vertices that it creats about 200 hulls wich is way to much, one hull or 3 hulls would be sufficient, how can i do that?
Also when i make the hull it always comes over my textuing so that when i render i dont see my texture but instead greyish material.
(edit: fixed this by hiding all the selected hulls)
using code for animation:
Code Select
SetVariantString("rotate");
AcceptEntityInput(entity, "SetAnimation");
get this error log in console:
- Dynamic prop prop_dynamic: no sequence named:dissolve
- Dynamic prop prop_dynamic: no sequence named:rotate
but when i open the model with hammer i see the 3 sequences:
http://img6.imageshack.us/img6/2671/naamloosjln.png
using code to detect if something touched the hull:
Code Select
SDKHook(entity, SDKHook_StartTouch, Entity_OnStartTouch);
Hook isnt being executed on touch