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Topics - Sky-High

#1
So my texturing and stuff is good enough for me, I also made animations on 1 timeline with 2 sequences.
I added the sequences according to their start and end frame from the timeline.
but when i go ingame the textures are all good but the animation dont work for some reason, at compiling the models it made the 3 smd files for the animations.

http://cloud-2.steampowered.com/ugc/559842841245781360/9CEFD0937334CC5DD45681E8E105BC0461248871/

With the hull i have the problem that model is so complex and has so many vertices that it creats about 200 hulls wich is way to much, one hull or 3 hulls would be sufficient, how can i do that?
Also when i make the hull it always comes over my textuing so that when i render i dont see my texture but instead greyish material.
(edit: fixed this by hiding all the selected hulls)

using code for animation:    
    SetVariantString("rotate");
    AcceptEntityInput(entity, "SetAnimation");

get this error log in console:
- Dynamic prop prop_dynamic: no sequence named:dissolve
- Dynamic prop prop_dynamic: no sequence named:rotate

but when i open the model with hammer i see the 3 sequences:
http://img6.imageshack.us/img6/2671/naamloosjln.png


using code to detect if something touched the hull:
SDKHook(entity, SDKHook_StartTouch, Entity_OnStartTouch);


Hook isnt being executed on touch
#2
General Discussion / Some basic questions
March 06, 2013, 12:36:05 PM
hey there,

Got some basic source and WWMT questions:

I have used following slots from my material:
diffuse, spec level, self-illumination, bump and reflection.

1. What element name should i pick for self illumination and reflection in render to texture?

2. When I want to implement my succesfully compiled model into csgo, do i need to provide the vmt and vtf's for clients to download(downloadstable) and do i need to precache them?

3. After exporting the vmt's and vtf's: for the VTF's i always have a double vtf, 1 that ends with .pwl.vtf and one .vtf. Whats the diffrence between these 2?

3. if the answer to question 2 is yes: do i need to add the pwl.vtf files to or is adding the .vtf files alone sufficient?

greets,
Sky-High
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