OS: windows 10
3ds max 2016 version: 18.0 SP3
I have a model that I want to compile and then do another version of it by rotating part of it and compiling again. Same thing happens when I try this with any other model.
I compile the first model and it goes through very well. Then after modifying I make new hull for it and I select new hull. Then I try to compile it and it doesn't start that normal cmd like it normally does but it just stucks and jams 3ds max. So I have to shut it down from task manager and hope I remembered to save it just before I tried to compile it.
After restart it works normally again if I don't modify the model. But after I modify it again it crashes instead of compiling.
So first compile is normal, second crashes 3ds max.
3ds max 2016 version: 18.0 SP3
I have a model that I want to compile and then do another version of it by rotating part of it and compiling again. Same thing happens when I try this with any other model.
I compile the first model and it goes through very well. Then after modifying I make new hull for it and I select new hull. Then I try to compile it and it doesn't start that normal cmd like it normally does but it just stucks and jams 3ds max. So I have to shut it down from task manager and hope I remembered to save it just before I tried to compile it.
After restart it works normally again if I don't modify the model. But after I modify it again it crashes instead of compiling.
So first compile is normal, second crashes 3ds max.