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Topics - darendark

#1
Hello, I've previously been fooling around with Wallworm and ran into a lot of lighting problems trying to make my Hammer brushes into models using this program. (See my post history) It didnt work out and decided to invest in Wallworm Pro to see if this would fix my issue. It only sort of did. http://imgur.com/a/C7P3P

I am looking for a way to import a vmf from Hammer into Wallworm Pro 3DS Max, convert it into a model and use it in Hammer.

Here is my workflow:
1. Save vmf Hammer file with a group of brushes that I want to make into a model.
2. Open the latest version of 3DS Max and wallworm pro (All at the default EP2 preset settings) and use the "Import VMF" tool to import the brushes.
3. Wallworm Model Tools> Convert Scene to Model
4. Wallworm Model Tools> Wallworm Model Tools
5. I change the name, and I don't export any of the textures because all the textures are already from the game. I believe the game is supposed to use the original VTFs.
6. Recently using this technique I've been getting this result: http://imgur.com/a/QdFtU


As you can see, the results are always in some way flawed. I am unsure of what else to do, as there are a lot of different options in the settings panes (ie different exporters to choose from and the MAXscript stuff) Im willing to learn how to work with this clearly powerful tool, but its just kicking my ass at every turn. If its not too much to ask, could anyone provide me with the appropriate steps to convert brushes into models with the same textures I've used in hammer. If at all possible, could you please let me know what settings I need to set my wallworm models tools window and the settings pane in order to get results?

Thanks for reading!
#2
Hello,
I am really excited at the prospect of adding Wallworm and 3DS Max to my mapping workflow! I am trying to import a func_detail window made of brushes into 3DS Max Wallworm. When I do this, all the textures that Wallworm copies seem to be automatically brightened to an unrealistic level. Here I have included a side by side comparison of the vtf (Left and larger) with the tga Wallworm (right and smaller) produced:


I am new to Wallworm, so I am unsure if there is perhaps a setting I need to change to stop this from happening.

However, if I do follow through with making the model anyway, the lighting on the model is all wrong, as if it isn't able to be illuminated. (Pictured below on the Bottom is the model exported from Wall worm, top is the original func_detail) This has been compiled on Full HDR settings in the Episode 2 engine, so it shouldn't be a compiling issue. And there are no leaks on the map either, so it isnt that. Again, I am new to Wall worm and followed some of the tutorials posted on the Wall worm youtube page to import my brushes and export my model. Any help would be very much appreciated, let me know if you need me to share my settings.
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