I am trying to workaround the vert limit in Source by splitting a model into pieces and having the model reference the parts as one model. Does Wall Worm have a feature for doing this?
Yes, you can do this.
There is a bug if you don't do it correctly, so make sure to follow these steps:
- Create a WWMT Helper for the main node/geometry
- Create another WWMT Helper for different parts (as many as you want models)
- Select in the viewport the WWMT Helper of the main WWMT
- Switch to the Modify Tab
- Scroll down to the very bottom rollout which is Models, Attachments & Bones
- For each extra MDL, click the Pick button under the WWMTs as $model button
- Export root WWMT now
At this point each WWMT (including the root) will export it's own SMD as a $model in the QC.
Note that if you pick a scene node instead of a WWMT object, there will be a MAXScript error. So make sure you only add WWMT Helpers to the list.