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Topics - Super Ninja Fat

#1
I'm new to Wall Worm and 3DS Max and am trying to make a map for Source Filmmaker using models (imported from Sam & Max: Season One, if you want to know). My current approach to accomplishing this is to render each model and assemble the location from Sam & Max in a Source Filmmaker project.

Here's my problem: When I run the model exporter, it comes up with this error:

QuoteERROR: Too many materials used, max 32
(image is attached)

First off, if there is a maximum of 32, do I just have to render separate selections of less than 32 materials? And if this is the case, is there any way to quickly compile these models at the same time as compiling a VMF with them already in it?

If anyone knows a better approach to doing this, help would be much appreciated!  :P

Thank you!
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