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Topics - orangeduck

#1
Hey,

First of all thanks for your awesome tools!

At the moment I'm trying to set up importing of Black Mesa using WWMT. I'm about 90% of the way there and at the moment I can successfully import maps with most of the props and materials but there are just a handful of props and materials which don't appear (prop or material is missing). For example some window textures are missing and some terrain textures, as well as models for items like health kits etc. My suspicion is that these props and materials coorespond to props and materials from vanilla hl2 but it is a bit hard to work this out.

So first of all is there any way to check exactly why these props or materials are missing? Secondly, if these really are from vanilla hl2, is there any way to set up wallworm so that it can import these too?

I also have a second question - I'm exporting these scenes as ".fbx" so I can load them into Maya. Again - most of the time this works perfectly but some of the materials created by wallworm - such as those assigned to props - don't seem to be getting exported properly. I suspect these are the materials which are doing some complex blending or the multi-materials. Can you shed any light on this and do you know of any process I can use to bake these materials into some simpler form, so I can at least get the materials on the props imported into Maya (complex blended materials on terrains are less important).

Again many thanks for these incredible tools!
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