first off, thank you very much for this tool. I'm positive that I wouldn't have gotten very far along in my prop creation pipeline without this excellent tool.
this forum may not be the right place for my question, but here goes anyway. I have created an animated prop with one sequence in addition to the default idle sequence. I have exported using wwmt and it looks correct in HLMV. the problem i'm having is that WWMT used $collisionjoints in my QC file, which means that I don't have a concave collision mesh. according to the valve wiki, $collisionjoints cannot use $concave.
I tried changing the $collisionjoints to $collisionmodel, but then my collision mesh stops animating.
does anyone know how to set up the max scene correctly for animated collision meshes or a resource for working with concave collision meshes? I read https://developer.valvesoftware.com/wiki/$collisionjoints but i'm still confused.
thanks for any help.
this forum may not be the right place for my question, but here goes anyway. I have created an animated prop with one sequence in addition to the default idle sequence. I have exported using wwmt and it looks correct in HLMV. the problem i'm having is that WWMT used $collisionjoints in my QC file, which means that I don't have a concave collision mesh. according to the valve wiki, $collisionjoints cannot use $concave.
I tried changing the $collisionjoints to $collisionmodel, but then my collision mesh stops animating.
does anyone know how to set up the max scene correctly for animated collision meshes or a resource for working with concave collision meshes? I read https://developer.valvesoftware.com/wiki/$collisionjoints but i'm still confused.
thanks for any help.