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Messages - Super Ninja Fat

#1
I'm at the "Converting Elements to Models" step of your "Porting Levels into Source" document. I have a few questions:

1.) What are explicit normals, and how do I know if I have them?

2.) The second step tells me to "Separate/Combine each mesh that should be it's own model". How do I combine meshes? Does it require each model to be physically connected, or can they be separated?

3.) What WWMTs? And what are their connection to WWMT Proxies?

4.) In the asterisk, you stated "The steps above do not address re-usable props. The steps above do not address re-usable props. If the scene includes props that should be instances of a single prop, then you will need to take some extra steps."
Does this apply to me at this point? I'm going to try creating models that include elements such as the ones I have in the image attached:
#3
Thanks, that should be helpful!  :D
I hope you update the WWMT document to say that you can't compile more than 32 meshes at once :P
#4
Well, for starters, this is the result I am aiming for:



And the image attached is what I am attempting to compile.

I see what you mean by converting some of the level geometry into brushes, but that would only include non-complex geometry such as the walls and floors.
Is there a setting for compiling models that retain their placement to the origin? ??? I'm pretty sure there is.
#5
I'm new to Wall Worm and 3DS Max and am trying to make a map for Source Filmmaker using models (imported from Sam & Max: Season One, if you want to know). My current approach to accomplishing this is to render each model and assemble the location from Sam & Max in a Source Filmmaker project.

Here's my problem: When I run the model exporter, it comes up with this error:

QuoteERROR: Too many materials used, max 32
(image is attached)

First off, if there is a maximum of 32, do I just have to render separate selections of less than 32 materials? And if this is the case, is there any way to quickly compile these models at the same time as compiling a VMF with them already in it?

If anyone knows a better approach to doing this, help would be much appreciated!  :P

Thank you!
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