For some reason, when I try to make a hull it defaults to a rectanglular shape (unlike everywhere else, where it's normal and accurately represents the shape of the polys.) I suppose I could fix this with clipbrushes ingame, but it'd kinda be a pain to go in and individually add clipbrushes to each and every one of these models that I use. Is there any way to resolve this?
On a side note, is it possible to increase the max amount of hulls per model? I've dug around in the WallWorm settings but I can't seem to find anything pertaining to this.
On a side note, is it possible to increase the max amount of hulls per model? I've dug around in the WallWorm settings but I can't seem to find anything pertaining to this.