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Bug Reports / Re: WWMT menu stuck on second monitor area
« Last post by kinggambit on Today at 05:32:41 PM »
False alarm? It seems to have readjusted to the default position. Disregard post! :-X
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Wall Worm News / Re: Wall Worm 3.38 Released
« Last post by wallworm on Today at 02:11:43 AM »
3.382 Released.

Fixes some bugs reported after users got the 3.38 update.
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Bug Reports / Re: WWMT menu stuck on second monitor area
« Last post by wallworm on Today at 02:11:03 AM »
Hmmm... not sure if I can detect that easily. But I can build a function to reset the position (if I didn't do that already... need to check.)
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Bug Reports / WWMT menu stuck on second monitor area
« Last post by kinggambit on Today at 02:04:51 AM »
Waiting on a cable to get my multiple monitors going again and I noticed if the WWMT menu is in a secondary monitor's screen space, the menu will stay there when I swap to "single screen" mode which makes it inaccessible.

Not really a bug nor is it urgent or that inconvenient. Just thought I'd share the info.

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Wall Worm News / Wall Worm 3.38 Released
« Last post by wallworm on Today at 12:28:04 AM »
Version 3.38 released on 11-23-2017

This release was pushed a little before I wanted because two users reported Max startup issues with the previous live release... so I figured I'd better get this pushed as it was reported to address their issues. Please report any issues you may find. Overall you should find that many things in Max run much more quickly. However, this update breaks compatibility with some older WW scenes created before WW 3.0. So if you have an old scene that won't export, contact me and I will help you get it updated.

   * Hull Helper: Fixed MAXScript error when running Process Hulls on an object with no faces.
   
   * Entities: Fixed bug after placing some entities that do not have any known parameters.
   
   * Entities: Updated the Entity Manager to allow more robust searching/filtering of entities.
   
   * Entities: Added new Edit Entity macroscript. Will open a new floater with the entity parameters along with a new Output editor. Still a WiP.
   
   * Entities: Fixed bug parsing FGD in WW Pro when a Color parameter did not have a default value. Required FGD Reparse.
   
   * System: Updated the WallWormHelperOps to track more of the objects for the various tools. This helps reduce lookup times where the entire scene was being queried. This update has been encorporated into several lookup functions, but more will be added in the future.
   
   * Scripts: Added a new script to convert old scenes created before WW 3.0 into a more current state. Script is located at /WallWormUtilities/update_utils/convert_legacy_scene.ms . No UI to run this yet. Must run manually.
   
   * Displacements: Removed the embedding of a startup script in files for the displacement topology listener. Now handled via WallWormHelperOps which is run automatically with Max when WW is installed.
   
   * Sky Writer: Added new option to tell a Sky Writer node to export as a env_cubemap in a VMF.
   
   * VMF Exporter: Optimized export of Forest objects as entities.
   
   * VMF Exporter: Updated VMF exporter to intelligently generate nodeId of info_node entities that are assigned to Forest or PropLine nodes.
   
   * VMF Exporter: Fixed PAK function being broken.
   
   * System: Fixed Max crashing the first time launched after updating WW.
   
   * Settings: Added new settings to explicitly set these compilers: studiomdl.exe, vtex.exe, vbsp.exe, vvis.exe, vrad.exe, mksheet.exe, vbspzip.exe (or Goldsource equivalents).
   
   * Materials/Textures: Updated the VMT/VTF Exporters to automatically apply the WW Source Shader Custom Attribute to materials before loading export UIs. This means that in most cases you no longer need to use the Give Obj Mats+Tex buttons.
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by jammarman on November 22, 2017, 01:28:40 AM »
 After about 10 try's 3ds opens but my new scene which has been working for a few days now gives me the original error. I never actually bought windows (I never put a serial in) and things are starting to fall apart, the clock is always wrong, I've always had issues installing programs. I'll just buy it this coming Black Friday, do a clean install and hopefully that fixes everything.

Even yesterday I started having an issue with particular displacements where sub-object selection wasn't rendering at all.


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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by wallworm on November 22, 2017, 12:56:57 AM »
Sorry I posted before the answer just to make sure you got a message.

Close Max.

Navigate to : C:\Users\Shawn\AppData\Local\Autodesk\3dsMax (except use YOUR username).

Rename the folder for your Max version (like "2018 - 64bit backup" )

Now restart Max. Note you will need to reinstall WW and other macroscripts you may have had.

PS. There is a significant update to WW coming in next few days that will speed up many functions in WW... so keep an eye open for that. If you'd like to beta test it, feel free to send me a request in email.
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by wallworm on November 22, 2017, 12:53:43 AM »
before you uninstall... try this!
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by jammarman on November 22, 2017, 12:50:43 AM »
And now my 3ds max will not even launch, I think it's safe to say the issue is unrelated to wallworm, same goes for the alpha not working. I guess I'll reinstall windows and everything.
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by wallworm on November 22, 2017, 12:33:29 AM »
I finally got around to testing your scene. I could not find anything odd in it. (BTW, cool road system you've got going there.)

I wonder if there is some set of steps you have taken that make the problem more likely to manifest? What are you generally doing when this happens? Is there a MAXScript error or anything like that preceding this problem?

I have not been able to replicate any similar issue.
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