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#1
WWMT Feature Requests / Re: SMD Import Discussion
March 28, 2016, 11:17:28 AM
Well, that's disappointing to read. Anyway, don't bother with rewriting it in C++ if you're talking about what past plugin writers for Max did. I tried theirs as well, still imported faster and with everything (Simple) but their plugin's aim wasn't very good as faces would be dropped. So clearly it wasn't perfect and it's development has apparently stopped as this is the only smd importer/exporter for this version of Max. Besides, as you say, you're not at all interested nor motivated to.

I can see you're not much of a modder either judging by your response. I figure most people who know of .smd would know it's not *just* for animated props..like...every game Valve ever made has characters which not only the model but it's animation is in .smd format. It's like...a go to format for video games. I was even surprised to see .smd files in other games by other studios. A surprisingly better format even than .fbx because .fbx sucks.

Also, back on the modding subject, it's not just for editing a model, the model can be replaced entirely. You must not be much of a gamer either as this is proven on modding sites and on Steam's workshop itself. Like 99% of TF2's new content is made by the community, Valve even pays the modelers.

"The SMD importer inside WW was originally developed by a fellow on Facepunch who donated the code to me. If it wasn't for his donation, WW wouldn't even have an importer because it's, again, not an interest or need of mine."

This bit..explains a lot. A bit hypocritical..even if it was "donated" or whatever, it's a sign of respect to credit the creator even if they don't ask for it and it explains a lot because *that* creator cared enough to actually make it in the first place. You're re-using someone else's work btw, please link me to them if it's not too much of hassle.

"The internet is full of people who feel entitled to the time and efforts of developers, artists, musicians, etc. It just blows my mind. I have never decided to walk into a neighbor's home uninvited and demand, "Make me a sandwich." Much less get a free lunch and then insult the cook as I left."

Well, I wasn't 'demanding' you to make it better. I gave you critique, which you entirely took the wrong way. That's not a good look, not being able to take feedback. If I was downright disrespectful, I would've just said "Your plugin sucks ass and so do you!" but I didn't, I told you why it wasn't very good. I also tried to show you proof of the fact that it's not impossible as such a plugin exists proving it...just not for Max.

But in general, you should just remove support for Valve formats so no one expects you to "waste" your time improving on it seeing as how you have no interest in it to begin with. I don't understand why you included it in the first place. I have no other reason to stay here though, I had hope for WW to get better but w/e. Without the Valve import/export options, it kinda looks like it just does the same things Max already does but it's just a shortcut menu.
#2
WWMT Feature Requests / SMD Import Discussion
March 27, 2016, 10:26:02 PM
@wallworm/Shawn...You should check out blender and it's importer..

https://www.blender.org/download/

http://steamreview.org/BlenderSourceTools/

You'll find that like literally none of these .smd import issues with WallWorm exist with it..review the plugins features on that page.

"One click Import/Export"
This is so incredible, I honestly didn't know how incredible it was until I moved to 3ds Max because...it's not one click import/export with Wall Worm..I got this complicated menu in my face and I have to make sacrifices like no bones, non-animated character, mesh issues otherwise I'm waiting forever. It took like 15 minutes to import a single character magne..scratch that, the character was cut into pieces, it took that long to import it's torso.

That's another thing when you import from Blender's, it takes like 5-10 seconds or less to import it. No sacrifices, no options. If it's included in the .smd, it's imported. Simple as that.

C'mon dude, you say you're a Jack of Trades, possibly a professional if you're making a plugin for a 1.5k dollar per year program but you're being beat by a group of amateurs on a model format that's ancient...I think like 1999 ancient or older. Please try your best. ;)
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