Here are some updated docs on the entity tools:
http://dev.wallworm.com/topic/54/entity_outputs.html
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fdev.wallworm.com%2Fmedia%2F1%2Fimage%2Fpng%2Foriginal%2F48_pointentitiesui.png&hash=1a68cb9120ba14fe53f6fde1d74ead064991e1b3)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fdev.wallworm.com%2Fmedia%2F1%2Fimage%2Fpng%2Foriginal%2F49_entityoutputs.png&hash=f84845bb30a5d0f4e7dedd3058075ad49af783cd)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fdev.wallworm.com%2Fmedia%2F1%2Fimage%2Fpng%2Foriginal%2F50_entitymanager.png&hash=4e739d872b2b4b2f0bf185d185fe13f380b238c4)
New video on using entities:
If you have a problem with the displacements not saving properties such as outputs, etc, then you need to rebuild your entity definition cache. I had tools to do this but unfortunately, they were not actually overwriting the actual cache files (just the in-session entity definitions). The tool to fix this now works.
So... if your entity definitions are out-of-date, you can update them by going to your WW settings and press the Reparse button in the FGD section.
You can also delete the cache manually at
C:\Users\YOURUSER\AppData\Local\Autodesk\3dsMax\20## - 64bit\ENU\scripts\WallWorm.com\entities
Note that there are two entity cache files made per your FGD: 1 for the point entities and one for the brush entities. Delete all caches if you need to make sure all are up-to-date... or just those for your current FGD if it is the one that is out-of-date .
If you delete the cache manually while Max is open, still need to click the Reparse button to recreate the entities.