Wall Worm Forums

General Category => General Discussion => Topic started by: lauris47 on April 21, 2020, 05:51:12 AM

Title: Is it possible to import ropes in WallWorm?
Post by: lauris47 on April 21, 2020, 05:51:12 AM
Hi, is it possible to import wires and ropes in WallWorm? Currently I get only keyframe_rope nodes with correct positions.
I could somehow construct these wires in Maya or Unity with scripts, but in either case it is a little bit of work.

It would be great, to just import them and convert them to polygons.
Title: Re: Is it possible to import ropes in WallWorm?
Post by: wallworm on April 26, 2020, 03:40:42 PM
If you want to make polygonal ropes or wires, simply make splines in Max and set them as renderable splines in the viewport. Those can then export as models with WWMT.

I don't have a function for converting move_rope/keyframe_rope into splines right now. I had thought about this in the past, but I never got around to it. I'll consider it when time opens up.