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Messages - EliasWick

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If you enjoyed it make sure you follow along here: http://gamebanana.com/wips/44258

Sorry for the quality, the maximum size was 200kb. and I had to reduce the Jpeg, from quality level 12 to 0.

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Hello Shawn, I am currently using the version 2.0841 of Wall Worm Model tools. I have read the Update-log and not seen an update for adding pictures with 2 non-unique dimensions. For example 2048 X 512 or 1024 X 248, ect. Is it possible to add the function for this? I have a workaround for it myself by compiling the VMF in another software, adding it to the folder. But It would be easier if you could do it using only Wall Worm!

Second, do you recommend that I update my Wall Worm Model Tools? Cause I feel fine with the functions of Version 2.0841?
If I were to update it, shall I remove the Wall Worm folder or overwrite it, and will it keep my settings? Or do I have to set it up again?

Thanks for the help, and Have a great Sunday!

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Bug Reports / Re: Scaling problems 3ds max and Hammer
« on: July 29, 2014, 07:03:24 am »
Wow! This is impressing! I solved my problems thanks to the "Help" (My Model Scale is Wrong).

I'm in your debt!

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Bug Reports / Scaling problems 3ds max and Hammer [SOLVED]
« on: July 28, 2014, 07:48:23 pm »
So I just completed my set of speakers that I've been working on for the past 2 hours. When I were to import them to the engine (Portal 2), the result didn't match.
My speakers were all stretched in hammer but looked fine in 3ds max.

Note that I have not touched anything unusual in the Wall Worm Compiler. No matter what I do, hammer seems to render it in a weird way.
I have my System Unit Scale set to 1 Unit = 1.0 Inches. All of my other props are to the correct size except for this one.
I also tried to modify my Speaker, stretch it extremely, but the result were all the same in hammer every time.

If someone is interested in helping me out, I am more then happy to send you my files.

Here is a sample of what I mean:

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