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Messages - KKlouzal

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1
Bug Reports / Re: Export VTFs -- Type Error
« on: December 11, 2016, 06:56:45 am »
Ah! It seems this happens when your material editor is empty.

2
Bug Reports / Export VTFs -- Type Error
« on: December 11, 2016, 06:45:24 am »
Tried both Max 2014 and 2017 with latest Wall Worm. Clicking "Export VTFs" within WWMT produces the following script error:

3
WWMT Feature Requests / Animated Meshes From Unreal Based Games
« on: December 10, 2016, 02:20:48 pm »
Something you may or may not be aware of
http://www.gildor.org/en/projects/umodel
This allows you to export meshes animated or not from unreal engine based games into .psa and .psk files

http://www.gildor.org/projects/unactorx (MAX Script)
Then import them directly into 3DS Max and use Worm Wall to quickly get it into your source game.

I feel like Worm Wall could integrate the ActorX importer to streamline the porting process of models from Unreal Engine based games to Source Engine based games..?

Hell that feature alone would be more than enough for me to purchase the paid version.

4
https://developer.valvesoftware.com/wiki/$poseparameter
Pose parameters would be a very nice and extremely handy feature. I've worked with them in the past and handling it natively within 3DS Max and Worm Wall would be absolutely amazing!

Pose parameters are depreciated and handled through the '$sequence blendlayer'
https://developer.valvesoftware.com/wiki/$sequence

This adds the ability to control the armature on a turret model for example..
http://gamebanana.com/tuts/11915

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